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Channel: Answers for "Animation triggers on all instances of player."
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Answer by DryTear

if(networkView.isMine == true)

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Answer by Midas89

Oh, i solved it. It was the RPC call that was iffy. PRC function: @RPC function PlayAnimation(a : String){ transform.animation.Play(a);} if(currentAnimation != ''){ networkView.RPC("PlayAnimation",...

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Answer by DryTear

if(networkView.isMine == true)

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Answer by Midas89

Oh, i solved it. It was the RPC call that was iffy. PRC function: @RPC function PlayAnimation(a : String){ transform.animation.Play(a);} if(currentAnimation != ''){ networkView.RPC("PlayAnimation",...

View Article
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